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Sick of boring teleportation and anti-roleplay shortcuts? Elevate your virtual world with Malibù Tech's new Elevator Experience V2 script.
What makes Elevator Experience V2 unique? It's a journey, not simply a script. Thanks to a stunningly designed NUI, a fully functional control panel, and expertly made sound effects, you will be drawn into the elevator experience like never before. Every component can be simply configured and customized to your liking.
When you can have amazing, why settle for ordinary? Try the experience of MBT Elevator V2 by Malibù Tech, is your ticket to a virtual world where beauty, immersion, and user-friendly personalization converge. Enhance your roleplaying,
✅ Elevator Maintenance System — elevators can break down randomly with 3 fault types (Electrical, Mechanical, Software); broken state persists across restarts
✅ Repair system — players with the right job and items can repair broken elevators, each fault type has a unique repair animation
✅ Hacking system — players can use a hacking device to bypass security on restricted floors, with minigame, cooldowns and optional police dispatch alerts
✅ Invite system — players can invite others to join their elevator ride, all guests sync to the same floor in real time
✅ Admin dashboard — in-game `/elevator_panel` command (configurable) to monitor all elevators, see active players per floor, manually break or repair, and access a built-in Help Center
✅ Full ox_target support for elevator panel interactions (hacking and repair zones)
✅ QBX (Qbox) framework support
✅ Standalone mode — works without QB, ESX or OX
✅ Negative floor numbers (`-1`, `-2`) and custom floor labels (`G`, `Roof`, `Parking`)
✅ Universal inventory support — ox_inventory, qb-inventory, qs-inventory, ESX inventory
✅ Database-backed maintenance state via MySQL/MariaDB (SQL file included)
⚙️ Entire elevator UI rebuilt from scratch — responsive, ultrawide-ready, smooth animations on button press, floor transition and arrival
⚙️ All elevator actions now validated server-side — no client-side exploits possible
⚙️ Config restructured with new sections: `MBT.Hacking`, `MBT.Maintenance`, `MBT.Inventory` — backup `config.lua` before upgrading
🔧 Elevators sometimes returning "not near elevator" error when using repair items
🔧 Floor markers not displaying correctly after a resource update
🔧 Items being consumed even when a repair attempt failed
🔧 Various framework bridge connection issues across ESX and QB
Test this script in real-time on our live server before you commit.
In-game React dashboard, no config files needed.
Invite players for shared elevator rides.
3 fault types with unique repair minigames.
Criminals can hack restricted floors via minigame.
Per-floor job, item, and time-based restrictions.
Industrial, Classic Wood, Luxury Gold.