


Introducing a thrilling minigame that combines two popular game modes: king of the hill and capture the flag.
Race to the top and defend your flag!
In this fast-paced, all-against-all challenge, your goal is to gain control of the flag and hold onto it for as long as possible.
Outplay your opponents and conquer the battlefield.
But beware! You'll not only be facing other skilled players but also dangerous NPCs lurking around the map.
Power-ups to boost your chances of victory!
To give yourself an edge, keep an eye out for pickups scattered throughout the area. These power-ups can help you gain an advantage over your opponents and increase your chances of emerging victorious.
Strategy, reflexes, and intense competition!
With a perfect mix of strategy, quick reflexes, and competitive gameplay, this minigame is sure to keep you on the edge of your seat.
Challenge your friends and dominate the flags!
So grab your friends, form a team, and let the flag domination begin! Who will come out on top in this exhilarating clash for supremacy?
✅ Initial release — King of the Flag CTF minigame
✅ Routing bucket isolation — players are moved into a dedicated bucket during the match
✅ Melee-only enforcement during match rounds
✅ Flag capture mechanic with configurable hold time
✅ Live leaderboard NUI with real-time score updates
✅ Inventory stashing — player items are stored and restored after the match
✅ ESX, QBCore and OX framework support
✅ Configurable match duration, team sizes and score limit
Test this script in real-time on our live server before you commit.
Hold the flag longest to win the match.
Runs in dedicated routing bucket.
Player inventory saved and restored.
Configurable weapon whitelist, auto-kick.
NPCs roam the arena with weapon pickups.
Camera sequences for intro and winner.