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In-game previewRemove clothes and store as inventory items.
Full drawable, texture, palette saved per item.
Shirt + jacket + arms removed together.
Unique undress animation per clothing slot.
ox_appearance, illenium, qb-clothing support.
Random fallback drawables per slot.
A clothing script for FiveM that turns worn garments into real inventory items. Removing a slot stores it in ox_inventory with full metadata — drawable index, texture, palette and the character's sex — so the exact variation comes back when the item is used again, not a generic placeholder.
Players press J to open the menu, pick a slot, and an animation plays before the item lands in the inventory.
• Clothing becomes lootable, tradeable inventory items instead of a menu setting
• Full metadata per item: drawable, texture, palette and sex
• Removing the T-shirt strips the whole top outfit — arms, shirt and jacket — into a single topdress item
• Each slot plays its own fitting animation
• Configurable default appearance per slot when a piece is removed, randomised if you provide several
• Saves outfit changes through ox_appearance, fivem-appearance, illenium-appearance or qb-clothing, whichever is running
• English and Italian label sets included
✅ Palette metadata support — clothing items now store and restore the correct texture palette index
✅ Sex flag stored in item metadata to prevent cross-gender wearable issues
🔧 Items from the torso slot occasionally restoring to the wrong drawable on female peds
⚙️ Item label now includes the component slot name for easier inventory management (e.g. `Jacket [Torso]`)