ESX, QBCore, QBox or Standalone — every script ships with setup docs, framework tags and Tebex checkout. Check the specs before you buy.

In development · Releasing soon
Hand-picked FiveM scripts built for performance and reliability.
Compatible with ESX, QBCore and OX.
Delivered securely via CFX Keymaster.
Setup guides, commands and changelogs.
Preview scripts on our public FiveM server.

A complete weapon presence system for FiveM — and it is free and open source. Equipped weapons render on your character's back, side or melee slot, visible in sync to everyone nearby, with draw and reholster animations per weapon class.Version 2.0.0 turns that into a full weapon layer: forensic shell casings, concealed carry detection, pat-downs, weapon racks, vehicle trunk storage, ammo sharing and handoffs. Every module is independently toggleable in config.lua, so you enable only what your server actually uses.• Visible weapons on back, side or melee slot, synced to nearby players• Holster animations per weapon class and slot, with per-job overrides (police hip holster and similar)• Weapon jamming based on durability — clear it by pressing the unjam key repeatedly• Throwable weapons that land as lootable drops, plus on-death drops with a configurable despawn timer and Discord logging• Weapon inspect: hold I for an overlay with serial number, condition tier, custom name and ammo count• Flashlight state stored in weapon metadata and restored automatically• Smart vehicle hiding — the prop stays visible on motorcycles and roofless vehicles, hidden inside enclosed carsIn memory of Gianmarco — DarkSideofTheCode. The original weapon-on-back work is his.

An advanced elevator system for FiveM that replaces teleport markers with a real, interactive elevator. Everything is configured in-game through a React admin dashboard — create, edit and delete elevators without touching a file or restarting the resource, and changes broadcast to every connected player the moment you apply them. • In-game admin dashboard with a built-in knowledge base panel • Database-driven: the mbt_elevators table is created automatically on first start, with no manual .sql import • Real-time coordinate capture — aim at any surface or prop, press E, and position and heading are captured with colour-coded feedback • Detects and integrates with ox_target, qb-target and qtarget automatically • Two interaction modes per floor: a volumetric box zone with configurable size and rotation, or a static world prop identified by model hash • Three elevator themes • Configurations survive restarts and can be seeded with pre-built examples from config.lua

A premium NUI replacement for the rpemotes-reborn emote engine. It swaps the default NativeUI menu for a fully custom React interface while staying compatible with the rpemotes-reborn library — no emote migration, no breaking changes to an existing setup.• 1800+ emotes across eight browseable categories: Emotes, Props, Dances, Shared, Expressions, Walk Styles, Animals and Emojis — each category can be hidden individually• Favourites with drag-to-reorder, and a Recent tab tracking the last twelve emotes played• Quick Bind — drag an emote onto NUM1 to NUM6 to play it without opening the menu• Emote wheel on a configurable key, in radial (flick the mouse, like a weapon wheel) or linear mode• Personas — up to four named loadouts, each bundling a full Quick Bind set and wheel assignment, switched in one click• Everything stored per player via KVP: no SQL, no database table to maintain

A clothing script for FiveM that turns worn garments into real inventory items. Removing a slot stores it in ox_inventory with full metadata — drawable index, texture, palette and the character's sex — so the exact variation comes back when the item is used again, not a generic placeholder.Players press J to open the menu, pick a slot, and an animation plays before the item lands in the inventory.• Clothing becomes lootable, tradeable inventory items instead of a menu setting• Full metadata per item: drawable, texture, palette and sex• Removing the T-shirt strips the whole top outfit — arms, shirt and jacket — into a single topdress item• Each slot plays its own fitting animation• Configurable default appearance per slot when a piece is removed, randomised if you provide several• Saves outfit changes through ox_appearance, fivem-appearance, illenium-appearance or qb-clothing, whichever is running• English and Italian label sets included

For existing MBT Elevator V2 owners only. This is the upgrade path from V2 to V3, not the full product — if you do not already own MBT Elevator V2, buy MBT Elevator V3 instead. V3 replaces V2's file-based setup with an in-game React admin dashboard: create, edit and delete elevators without touching config files or restarting, with changes broadcast live to every connected player. Elevator data moves into a database table that is created automatically, so configurations survive restarts. • In-game admin dashboard replaces manual config editing • Database-backed configuration, created automatically — no .sql import • Real-time coordinate capture by aiming and pressing a key • ox_target, qb-target and qtarget detected automatically • Volumetric box zones or static world props, chosen per floor Requires MBT Elevator V2. CFX Escrow protected, delivered instantly via Tebex.

A standalone pack of four cyberpunk-themed minigames for FiveM, exposed through a simple export API so any resource on your server can call them. No database, no external dependencies — drop it in and start calling it from your jobs, heists and crafting scripts.• Hacking — decrypt a terminal by clicking a target sequence of hex codes from an 8x8 grid, with a laptop prop and matching animation• Wire Fix — rotate pipe tiles to route a signal across the grid while the tiles periodically shuffle• Bolt Turn — tension three to five bolts into a sweet spot without overheating them, managing all of them at once• Each game runs in a custom React NUI with difficulty scaling and full locale customisation• Called through a straightforward export — no database, no external dependencyStandalone: works on any framework. Already used as a dependency by MBT Elevator, so the integration path is proven.

A camping script for FiveM. One inventory item deploys a full camp — tent, bonfire, three chairs and a BBQ grill — anywhere in the world, and packs back down into the same item when the player is done.• Single campkit item spawns the whole setup, frozen to the ground• Every prop can be repositioned and rotated after placement• Interactive chairs; the server prevents two players sitting on the same one• Standing near the bonfire triggers a warming idle animation automatically• Cooking system — interact with the grill, pick a food item, pass a skill check for a cooked result or a burnt one on failure• Any player can repack the camp, not just the one who placed it• English and Italian built in; more languages can be added in config.lua

A FiveM HUD built around your server's branding. Every element — logo, health, armor, hunger, thirst, oxygen, stress, weapon display, microphone indicator and server ID — is draggable through an in-game editor, so you place things exactly where you want them instead of editing coordinates in a config file.• Custom server logo as part of the HUD — PNG, GIF or WebM, size configurable• Weapon HUD with icon, clip ammo and total remaining ammo for every GTA V weapon; melee hides the ammo display automatically• Drag-to-position editor via /hudmenu — positions are saved per player• Microphone indicator with proximity range, supporting pma-voice, saltychat or a custom handler• Round minimap option, and minimap hidden while on foot• Separate refresh intervals for fast stats (health, armor, weapon) and slow ones (hunger, thirst, stress)• showLogoHud(bool) export so other resources can show or hide the HUD• /getDefHudStyle dumps the current layout for reuse as a server-wide default

A vending machine script for FiveM that turns the vending machines already in the map into working shops. It hooks into the native prop_vend_soda_02 prop, so a single install gives you coverage across the whole city — and players holding the vendingmachine item can deploy their own machine anywhere they like.Interacting opens a custom animated NUI with the drink list, prices and a grab animation on purchase.• Works on existing GTA vending machine props — no prop placement needed• Deployable machine via inventory item, repackable by any player• Two interaction modes: ox_target / qb-target, or proximity and the E key with no target script at all• Configurable drinks — add, remove, rename and price each item individually• Smart payment: checks cash first, then bank, and validates inventory weight before the purchase• Prop placement mode with keyboard move and rotate after deployment
Scripts created in collaboration with other creators. Purchase takes place on their store.

Are you looking for a script and map to experience the real halloween atmosphere? Thanks to the collaboration of Evo Modding Team and Malibù Tech, you will be able to feel the true terror. Get caught by the spooky mood of the city and be awere of the danger that night brings... Will you be the hunter or the hunted?
Every MalibuTech FiveM script is designed to run on live roleplay servers without compromises. Framework detection handles ESX, QBCore, QBox and Standalone automatically — no manual branch switching. Each resource ships with a structured config, typed exports, and full documentation so your developers can integrate without digging through source.
All scripts are protected through CFX Keymaster Escrow — the official FiveM obfuscation system. Purchase through Tebex registers your server key instantly; no manual delivery or ticket required. Changelogs are published on each script's documentation page so you always know exactly what changed between versions.
Scripts are updated for compatibility with major framework releases. The Discord server handles bug reports and config questions directly — no ticket system, no waiting queue. Each script's changelog documents every fix and addition so you know exactly what changed before you update.