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Welcome to the MBT Emote Menu documentation!
MBT Emote Menu is a premium NUI replacement for the rpemotes-reborn emote engine. It replaces the default NativeUI menu with a fully custom React interface while keeping full compatibility with rpemotes-reborn's emote library — no emote data migration needed, no breaking changes to existing setups.
Supports the full rpemotes-reborn emote library split into eight browseable categories: Emotes, Props, Dances, Shared, Expressions, Walk Styles, Animals, and Emojis. Each category can be individually shown or hidden from the menu.
Players can mark any emote as a favourite with a single click. The Favourites tab preserves both the selection and the custom sort order across sessions using KVP storage (no SQL required). A separate Recent tab automatically tracks the last 12 played emotes (configurable). Favourites can be reordered by dragging.
Drag any emote onto a numbered slot in the menu to bind it to a numpad key. Pressing the bound key plays the emote immediately without opening the menu.
Hold K (configurable) to open an 8-slot radial wheel. Scroll while holding to cycle through the assigned emotes. Release to play the selected one — no cursor interaction needed. Emotes are removed from a slot by pressing X while the wheel is open.
| Layout | Description |
|---|---|
cinematic | Edge-docked, full-height panel that blends into the scene through a soft vignette |
default | Bounded, draggable floating panel — repositionable anywhere on screen |
Panel position (left/right) is independently configurable.
The browse view opens with a hero spotlight showing the single most-played emote across the whole server, on a rolling 7-day window. Purely aggregate — the server counts plays, never who played what. One click plays it. Configurable via MBT.Trending.
A 📍 button on each emote card lets you place an emote anywhere in the world before playing it. Click the pin, a transparent preview ped appears — move it with WASD, rotate with Q/E, raise or lower with R/G, then press Enter to walk over and play. Backspace cancels. Available on Emotes, Props, Dances, and Animals.
When you start a dance or shared emote, every player within a configurable radius gets a small anonymous pill ("Join: [emote] [Y]"). One key and they're doing the same emote. Your name is never shown. Each player can opt out with /mbt_openjoin off. Pills dismiss automatically when you stop the emote or walk away.
Walk near someone who is emoting and a floating bubble appears above their head with the emote name and a hotkey to copy it. Off by default — enable it with MBT.Features.WhatsThat = true.
When at least one other player is in range, a ribbon surfaces your most-played shared emotes at the top of the menu. One click opens the Partner Finder pre-aimed at the closest player.
Players can create named emote sequences that play automatically one after another. Playlists are stored client-side via KVP.
The Shared emotes category includes a built-in partner finder panel. Players search for nearby partners directly from the UI. When a partner is selected, the shared emote invitation is sent and tracked inline with an accept/decline popup.
Clicking the eye icon on any emote renders a live animated ped preview in your view only, showing exactly what the emote looks like before activating it. Other players keep seeing your character normally — the hide is local-only.
Six color tokens (Accent, Background, Card, Text, SubText, Border) are applied from MBT.Theme in config.lua. Every surface re-tints: the menu, the emote wheel, and all on-screen pills share the same accent color.
Built-in localization for English, Italian, Spanish, French, German, and Portuguese. Set MBT.Language in config.lua to the desired locale. Additional languages can be added by creating a new file in the locales/ folder.
Individual emotes can be restricted to specific server jobs. Players without the required job see the emote greyed out with a lock icon. Framework detection is automatic (ESX → QBox → QBCore → standalone) or can be forced explicitly.
MBT.BannedEmotes filters specific emotes from the catalog and from Open Join broadcasts, server-sideMBT.Features.AdultEmotes and MBT.Features.AbusableEmotes (both off by default)MBT.AntiSpam.CooldownMs, default 250ms)MBT.OpenJoin.MaxRecipients)Optional integration with mbt_meta_clothes and mbt_wearable_props. When enabled, the UI can surface relevant outfit/prop context while browsing emotes.
| Dependency | Notes |
|---|---|
| rpemotes-reborn | Required — MBT Emote Menu is a NUI frontend for this engine |
| OneSync | Required |
| FiveM Server Build 6116+ | Required |
| ox_lib | Optional but recommended — used for notifications if configured |
oxmysql is not required. All player data (favorites, recent, binds, playlists, wheel) is stored client-side via KVP — no database tables, no .sql files.
Designed for server owners who want a modern, polished emote interface without rebuilding their emote engine. If you already run rpemotes-reborn, you can install this resource alongside it in minutes — no configuration migration required.