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In-game previewIn-game React panel with live sync โ no config files needed
Invite nearby players for shared elevator rides in real time
3 fault types (Electrical, Mechanical, Software) with unique repair minigames
Hack restricted floors via minigame โ police dispatch on attempt
Per-floor job, item & time-based restrictions, server-side validated
Metal, Wood, Gold โ responsive UI from 1080p to 4K ultrawide
Each cab runs in a dedicated routing bucket โ players in different buildings stay invisible to each other
Entry/exit camera cuts, floor counter and door-open sequences synced live across every rider
MBT Elevator V3 is one of the most advanced elevator system for FiveM. Configure everything in-game through a sleek real-time dashboard โ no file editing, no restarts. Every elevator supports multi-floor access control, co-op rides, a dynamic malfunction system and a full hacking mechanic. Three visual themes, full framework support (QBCore, ESX, QBX), and 0.00ms idle performance. This is not just an elevator script โ it's a complete immersive experience.
โ Vehicle Elevators โ a new elevator type for moving cars between floors, with per-elevator vehicle blacklist and passenger sync so everyone in the car travels together
โ Ride a vehicle elevator from inside the car โ drive up and press E, no need to exit
โ Vehicle admission rules โ whitelist, vehicle-class filter, and size/clearance checks, plus plate access, owner-only access, and a "require vehicle" toggle that blocks on-foot use
โ New config key `MBT.General.VehicleInteractDistance` (default 4m) โ the "Press E" prompt now appears once the car is at the elevator instead of requiring you to be right on top of it
โ 7 panel designs (Standard, Minimal Luxury, Corporate Modern, Obsidian Arc, Brutalist Monochrome, Art Deco Grand, Industrial Freight), each in a Dark/Light variant โ pick a look per elevator from the new Appearance section
โ Custom theme editor โ live HUD-anchor picker with drag, resize and rotate, WYSIWYG positioning that matches what players see in-world, server-side save/load
โ In-world button panel placement โ picker + placement flow with 3-axis rotation, fine offset controls and WYSIWYG capture
โ Per-floor elevator door prop, configured directly from the floor it belongs to
โ Admin dashboard map view โ see the whole fleet on the world map with pan, zoom and clustering, remembering whether you last left it on Map or Cards
โ Per-elevator activity log โ creation, edits, breakdowns, repairs, hacks and access events, browsable in-dashboard (rides can also be logged via `MBT.Logs.LogRides`)
โ Native interaction hint for the "Press E" prompt โ no longer depends on ox_lib showTextUI, with configurable screen position
โ๏ธ Admin dashboard rebuilt with a sidebar navigation rail (Control Center, Theme Creator, Knowledge Base) and a Map/Cards toggle for the fleet overview
โ๏ธ Config changes saved from the admin dashboard now apply live โ no rejoin required
โ๏ธ Crisper WebP panel backgrounds (no banding) and a higher-resolution garage theme for 1440p/4K
โ๏ธ `MBT.Debug` now defaults to `false` for a cleaner server console
๐ง Breakdown trigger is no longer network-exposed; ride sync is delivered only to server-tracked occupants
๐ง Rare instance collisions on routing buckets โ explicit free-bucket allocation replaces random assignment
๐ง Performance on large fleets โ clamped ride stepping, memoized fleet filtering, paginated activity logs
1 review.
TwilightCity.lt
Verified ยท May 11, 2026
MBT Elevator V3 is an amazing system with a lot of flexibility and realistic features. I really like how you can create many different elevator variations and scenarios. The ability to jam, occupy, or even make elevators break down adds great immersion and roleplay possibilities. Everything feels well designed, smooth, and easy to use. Definitely one of the best elevator systems I've used. ๐