In-game previewIn-game React panel with live sync — no config files needed
Invite nearby players for shared elevator rides in real time
3 fault types (Electrical, Mechanical, Software) with unique repair minigames
Hack restricted floors via minigame — police dispatch on attempt
Per-floor job, item & time-based restrictions, server-side validated
Metal, Wood, Gold — responsive UI from 1080p to 4K ultrawide
Each cab runs in a dedicated routing bucket — players in different buildings stay invisible to each other
Entry/exit camera cuts, floor counter and door-open sequences synced live across every rider
MBT Elevator V3 is one of the most advanced elevator system for FiveM. Configure everything in-game through a sleek real-time dashboard — no file editing, no restarts. Every elevator supports multi-floor access control, co-op rides, a dynamic malfunction system and a full hacking mechanic. Three visual themes, full framework support (QBCore, ESX, QBX), and 0.00ms idle performance. This is not just an elevator script — it's a complete immersive experience.
✅ Elevator Maintenance System — elevators can break down randomly with 3 fault types (Electrical, Mechanical, Software); broken state persists across restarts
✅ Repair system — players with the right job and items can repair broken elevators, each fault type has a unique repair animation
✅ Hacking system — players can use a hacking device to bypass security on restricted floors, with minigame, cooldowns and optional police dispatch alerts
✅ Invite system — players can invite others to join their elevator ride, all guests sync to the same floor in real time
✅ Admin dashboard — in-game `/elevator_panel` command (configurable) to monitor all elevators, see active players per floor, manually break or repair, and access a built-in Help Center
✅ Full ox_target support for elevator panel interactions (hacking and repair zones)
✅ QBX (Qbox) framework support
✅ Standalone mode — works without QB, ESX or OX
✅ Negative floor numbers (`-1`, `-2`) and custom floor labels (`G`, `Roof`, `Parking`)
✅ Universal inventory support — ox_inventory, qb-inventory, qs-inventory, ESX inventory
✅ Database-backed maintenance state via MySQL/MariaDB (SQL file included)
⚙️ Entire elevator UI rebuilt from scratch — responsive, ultrawide-ready, smooth animations on button press, floor transition and arrival
⚙️ All elevator actions now validated server-side — no client-side exploits possible
⚙️ Config restructured with new sections: `MBT.Hacking`, `MBT.Maintenance`, `MBT.Inventory` — backup `config.lua` before upgrading
🔧 Elevators sometimes returning "not near elevator" error when using repair items
🔧 Floor markers not displaying correctly after a resource update
🔧 Items being consumed even when a repair attempt failed
🔧 Various framework bridge connection issues across ESX and QB
1 review.
TwilightCity.lt
Verified · May 11, 2026
MBT Elevator V3 is an amazing system with a lot of flexibility and realistic features. I really like how you can create many different elevator variations and scenarios. The ability to jam, occupy, or even make elevators break down adds great immersion and roleplay possibilities. Everything feels well designed, smooth, and easy to use. Definitely one of the best elevator systems I've used. 😉