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In-game previewCybersecurity-themed hacking minigame.
Crack number patterns before time runs out.
Configurable countdown for each attempt.
Easy integration via export for any script.
Sleek futuristic hacking interface.
Used by MBT Elevator and other scripts.
Connect the circuit path by rotating segments before time expires — rows and columns configurable per call
Tighten the correct bolt sequence in order under increasing speed — built for mechanical repair and crafting flows
A standalone pack of four cyberpunk-themed minigames for FiveM, exposed through a simple export API so any resource on your server can call them. No database, no external dependencies — drop it in and start calling it from your jobs, heists and crafting scripts.
• Hacking — decrypt a terminal by clicking a target sequence of hex codes from an 8x8 grid, with a laptop prop and matching animation
• Wire Fix — rotate pipe tiles to route a signal across the grid while the tiles periodically shuffle
• Bolt Turn — tension three to five bolts into a sweet spot without overheating them, managing all of them at once
• Each game runs in a custom React NUI with difficulty scaling and full locale customisation
• Called through a straightforward export — no database, no external dependency
Standalone: works on any framework. Already used as a dependency by MBT Elevator, so the integration path is proven.
✅ `cancelSession()` export — abort the minigame in progress; the active `start*Session` call returns `false`
✅ Automatic abort when the player dies mid-minigame — no longer frozen until the timeout
🔧 `startHackingSession` now fires its `onSuccess` / `onFail` callbacks (previously only `startRepairSession` did)
🔧 Concurrent-session guard — a new minigame request while one is already running is ignored cleanly, preventing orphaned scene props
🔧 Minigame result no longer blocks the NUI thread for ~2s when closing