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In-game previewCybersecurity-themed hacking minigame.
Crack number patterns before time runs out.
Configurable countdown for each attempt.
Easy integration via export for any script.
Sleek futuristic hacking interface.
Used by MBT Elevator and other scripts.
Connect the circuit path by rotating segments before time expires — rows and columns configurable per call
Tighten the correct bolt sequence in order under increasing speed — built for mechanical repair and crafting flows
Welcome to MBT Minigames!
This repository contains a collection of exciting mini games designed to be used as dependencies in our future releases.
Each mini game offers a unique and immersive gaming experience.
Explore the thrilling world of cybersecurity by playing our engrossing Hacking Minigame!
Bring out your inner hacker as you race against time to figure out the mysterious pattern of numbers and break the encryption before it's too late.
Immerse yourself in the futuristic, slick interface that takes you right into the hacking world. From the very first second to the very last, you'll be caught by the captivating images and exciting design.
✅ `cancelSession()` export — abort the minigame in progress; the active `start*Session` call returns `false`
✅ Automatic abort when the player dies mid-minigame — no longer frozen until the timeout
🔧 `startHackingSession` now fires its `onSuccess` / `onFail` callbacks (previously only `startRepairSession` did)
🔧 Concurrent-session guard — a new minigame request while one is already running is ignored cleanly, preventing orphaned scene props
🔧 Minigame result no longer blocks the NUI thread for ~2s when closing