Changelog
v1.1.4·
- FixedDeath-drop items now correctly use the configured
deathDropChanceprobability instead of always dropping - FixedSling animation not restoring after respawn in certain frameworks
- ChangedJamming cooldown timer is now per-weapon instead of global
- ChangedImproved sync reliability for sling state in high-player-count servers (OneSync Infinity)
v1.1.3·
- AddedNew
throwRangeconfig option to limit grenade/throwable distance - AddedExport
GetSlingSate(playerId)for third-party scripts - FixedHolster animation playing twice on fast equip/unequip
- FixedWeapon bone attachment offset wrong on MP female ped
v1.1.0·
- AddedWeapon jamming mechanic — configurable chance per weapon class, clear-jam animation
- AddedThrow mechanic for throwable weapons (grenades, molotovs)
- AddedDeath drop system — drops configured items on player death
- ChangedSling positions now fully configurable via
Config.Bonestable - ChangedMigrated from native events to ox_lib callbacks for better reliability
v1.0.0·
- AddedInitial release — visible weapon sling on back and side
- AddedHolster animations on weapon equip/unequip
- AddedSupport for ox_lib and ox_inventory
- AddedOneSync compatible
