MBT Malisling
MBT Malisling is a free FiveM script that turns every weapon interaction into a fully immersive roleplay experience. Starting from visible weapon props on your character, v2.0.0 expands into a complete weapon system: forensic shell casings, concealed carry detection, pat-down mechanics, weapon racks, vehicle trunk storage, ammo sharing, handoffs, and much more — all optional, all configurable.
This script is free and open source. You can find the source on GitHub and download it directly from our store.
Core Features
- Visible weapons — Equipped weapons rendered on your back, side, or melee slot — visible to all nearby players in sync
- Holster animations — Smooth draw and reholster animations per weapon class and slot
- Flashlight sync — Flashlight state saved in weapon metadata and restored automatically
- Weapon jamming — Durability-based jam chance; unjam by pressing the clear key multiple times
- Weapon throw — Physically throw your equipped weapon; it lands and becomes a lootable drop
- Weapon drop — On-death drop with visible prop, configurable despawn timer, and Discord logging
- Smart vehicle hiding — Weapon prop stays visible on motorcycles and roofless vehicles; hidden inside enclosed cars
- Per-job positions — Override weapon bone, position and holster animation per job (e.g. police hip holster)
v2.0.0 — New Modules
Every module below is independently toggleable in config.lua.
| Module | Description |
|---|---|
| Suppressor heat | Visual heat glow on suppressor during sustained fire (glow / light / particle) |
| Weapon inspect | Hold I to inspect your weapon — overlay shows serial, condition tier, custom name, and ammo count |
| Low ready | Toggle between back-sling and chest-ready position with a choreographed transition |
| Tactical sling | Visible sling strap prop on the torso while a long gun is slung; supports job variants |
| Weapon safety | Toggle fire safety (END) — disables firing while on safe; pill HUD indicator |
| Weapon name | Engrave a custom name on a weapon (saved in metadata, shown in inspect); configurable permission level |
| Weapon weight | Movement speed penalty for carrying multiple long guns (3 presets or full custom tuning) |
| Charge weapon | RP gesture to rack the slide or charge the bolt — animation broadcast to nearby players |
| Showcase poses | Cycle through static poses for screenshots or gunshop displays (/pose) |
| Vehicle trunk rack | Stow and retrieve a rifle from your vehicle trunk with animation and oxmysql persistence |
| Weapon rack | Fixed-location gun lockers rendered via GlobalState; optional item placement with mbt_gunrack item |
| Shell casings | Forensic shell casings per shot — persistent in-memory with serial and timestamp, collectible via ox_target |
| Weapon handoff | Pass a weapon directly to another player including all metadata (serial, condition, name) |
| Concealed carry | Hide weapons at the waistband; detection quality varies by clothing layer |
| Pat down | LEO frisk — lists all visible and concealed weapons; consent required (bypassed if cuffed) |
| Ammo sharing | Share ammo with a nearby player with an amount picker |
| Chain of custody | Forensic log of every player who carried a weapon by serial (oxmysql, shown in inspect) |
| Serials | Guarantee every weapon has a serial; supports MBT-XXXXXXXX or ox-like format |
| No-draw zones | Define zones (sphere / box / poly) where weapons cannot be drawn |
| Admin dashboard | /mbtsling — NUI panel for live feature toggling and zone management without server restart |
Supported Frameworks
| Framework | Supported |
|---|---|
| ESX | ✅ |
| QBCore | ✅ |
QBox (qbx_core) | ✅ New in v2 |
| OX Core | ✅ |
Supported Inventories
| Inventory | Support |
|---|---|
| ox_inventory | ✅ Full |
| qb-inventory | ✅ New in v2 |
Localization
Built-in locale files for English, Italian, and French. All labels are editable in locales/.
Preview
Check out the script in action on YouTube:
How it works
When a player equips a weapon via inventory, the script creates a prop attached to the correct bone on the character model. Props are only spawned for players within FiveM sync scope — keeping performance low even on full servers.
Weapon slot type (side, back, back2, melee, melee2, melee3, extinguisher) is determined per weapon hash in data/weapons.lua, which you can customise. All modules communicate via ox_lib callbacks and statebags — no global network spam.