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MBT Meta Clothes lets players physically remove clothing from their character and store each piece as an ox_inventory item. Every item carries metadata — drawable index, texture, palette, and the player's sex — so the exact clothing variation can be re-applied when the item is used again.
Players open a NUI menu by pressing J (configurable), select the slot they want to remove, and an animation plays before the item lands in their inventory. The ped reverts to a configured default appearance for that slot.
ox_inventorydrawable, texture, palette, and sex; the item is tied to the exact variation worn, not a generic placeholdertopdress itemox_appearance, fivem-appearance, illenium-appearance, or qb-clothing depending on which is running| Framework | Supported |
|---|---|
| OX Core | ✅ |
| ESX Legacy | ✅ |
| QBCore | ✅ |
| Slot | Type | Item name | GTA component / prop |
|---|---|---|---|
| Arms | Drawable | (no item — internal only) | Component 3 |
| Legs | Drawable | trousers | Component 4 |
| Shoes | Drawable | shoes | Component 6 |
| Torso Accessory | Drawable | chain | Component 7 |
| T-Shirt + Arms + Jacket | Drawable kit |
J → NUI opens showing all removable slotsox_inventory with full metadataSetPedComponentVariation / SetPedPropIndex is called with the stored values and the appearance is savedtopdress |
| Components 3, 8, 11 |
| Jacket | Drawable | jacket | Component 11 |
| Hat | Prop | hat | Prop 0 |
| Glasses | Prop | glasses | Prop 1 |
| Ear Accessories | Prop | earaccess | Prop 2 |
| Watch | Prop | watch | Prop 6 |