MBT Meta Clothes
MBT Meta Clothes lets players physically remove clothing from their character and store each piece as an ox_inventory item. Every item carries metadata — drawable index, texture, palette, and the player's sex — so the exact clothing variation can be re-applied when the item is used again.
Players open a NUI menu by pressing J (configurable), select the slot they want to remove, and an animation plays before the item lands in their inventory. The ped reverts to a configured default appearance for that slot.
Features
- Clothing → inventory items — removing a clothing slot adds a metadata-rich item to
ox_inventory - Full metadata — each item stores
drawable,texture,palette, andsex; the item is tied to the exact variation worn, not a generic placeholder - Top outfit kit — removing the T-shirt strips the full top outfit (arms + T-shirt + jacket) and packages them as a single
topdressitem - Animated undressing — each slot plays its own fitting animation (helmet remove, specs take-off, shirt change, etc.)
- Default fallback — when a piece is removed the ped switches to a configurable default drawable for that slot (randomised if multiple defaults are provided)
- Appearance system integration — outfit changes are saved automatically via
ox_appearance,fivem-appearance,illenium-appearance, orqb-clothingdepending on which is running - Bilingual — English and Italian label sets included; switch with one config flag
- Multi-framework — OX Core, ESX, QBCore
Supported Frameworks
| Framework | Supported |
|---|---|
| OX Core | ✅ |
| ESX Legacy | ✅ |
| QBCore | ✅ |
Clothing slots
| Slot | Type | Item name | GTA component / prop |
|---|---|---|---|
| Arms | Drawable | (no item — internal only) | Component 3 |
| Legs | Drawable | trousers | Component 4 |
| Shoes | Drawable | shoes | Component 6 |
| Torso Accessory | Drawable | chain | Component 7 |
| T-Shirt + Arms + Jacket | Drawable kit | topdress | Components 3, 8, 11 |
| Jacket | Drawable | jacket | Component 11 |
| Hat | Prop | hat | Prop 0 |
| Glasses | Prop | glasses | Prop 1 |
| Ear Accessories | Prop | earaccess | Prop 2 |
| Watch | Prop | watch | Prop 6 |
How it works
- Player presses
J→ NUI opens showing all removable slots - Player clicks a slot → client checks whether the ped is currently wearing a non-default drawable/prop for that slot
- If yes: the animation plays, the default drawable/prop is applied, and a server event fires to add the item to
ox_inventorywith full metadata - If no (already wearing default): a "nothing to take off" notification is shown
- When the item is used from inventory later,
SetPedComponentVariation/SetPedPropIndexis called with the stored values and the appearance is saved
