AddedPhoto Mode — cinematic orbit camera opened from a button in the menu. Orbit drag, zoom scroll, FOV slider, depth-of-field toggle, and 5 built-in timecycle look filters (None / Cinematic / Noir / Warm / Vibrant / Cool)
AddedSend to Discord — optional screenshot-basic integration to post a photo directly to a configured Discord channel webhook. Supports 'image' and 'embed' styles; embed includes player location, in-game time, server logo, and caption. Per-player throttle to prevent spam
AddedPhoto Mode watermark toggle and per-server logo/caption configuration (MBT.PhotoMode)
AddedPhoto Mode entry closes the emote menu automatically; exit restores normal camera with a smooth 500ms interpolation
AddedSafety: Photo Mode auto-exits if the player's ped dies or the resource is stopped
v1.6.0·
AddedRP Text (/me / /do) — configurable chat channels that float a styled pill above the author's head, visible to nearby players. Supports multiple simultaneous pills per player (stacked vertically). Text is handed to React as data — no HTML injection possible
AddedFully configurable channels in MBT.RpText.Channels: each channel has its own command, visibility range, pill label, and accent color
AddedEcosystem handshake export ProvidesRpText() — other MBT resources (e.g. mbt_hud) detect and defer to this system automatically
AddedChat suggestions auto-registered for all configured RP Text commands
AddedPer-player throttle (MBT.RpText.ThrottleMs) and max message length (MBT.RpText.MaxLength)
v1.5.0·
AddedPersonas — named loadouts bundling Quick Bind slots (NUM1–NUM6) and Emote Wheel slots. Create up to MBT.Personas.Max (default 4) personas and switch between them instantly from the settings panel. Stored via KVP
AddedEmote Wheel radial mode — move the mouse toward a slot to select it (pointer-based, like a weapon wheel). Configurable sensitivity via MBT.EmoteWheel.PointerSensitivity
AddedMBT.EmoteWheel.Mode — 'radial' (default) or 'linear' (scroll-through, previous behavior)
AddedMBT.Menu.AllowLayoutSwitch — when false, locks all players to MBT.Menu.Layout and hides the layout toggle in settings
AddedMBT.Theme.AllowAccentChange — when , players can choose their accent color from a preset palette in settings. = server-controlled accent for everyone (default)
v1.4.0·
AddedFull redesign of both layouts — Cinematic is now an edge-docked, full-height panel with a soft vignette; Default is a bounded, draggable floating panel
AddedTrending this week — server-wide hero spotlight showing the single most-played emote on a rolling 7-day window. Aggregate counts only, no per-player tracking. Configurable via MBT.Trending
AddedResult bar with Random emote button and Sort & Filter controls — one click away from any browse state
ImprovedEmote wheel is more compact and less intrusive while holding the wheel key
ImprovedEmote cards — play counts and badges column-aligned; action buttons reveal on hover without layout reflow
ImprovedConsistent theming — changing the accent color in MBT.Theme now re-tints the entire UI: menu, emote wheel, and on-screen pills alike
v1.3.0·
AddedOpen Join — when you start a dance or shared emote, nearby players get an anonymous "Join: [emote] [Y]" pill and can join with one key. The initiator is never identified. Per-player opt-out via /mbt_openjoin off
AddedWhat's That Emote? — walk near an emoting player to see a floating bubble with the emote name and a hotkey hint to copy it. Off by default, opt-in via MBT.Features.WhatsThat
AddedNearby ribbon — when at least one player is in range, a ribbon surfaces your most-played shared emotes at the top of the menu. One click opens the Partner Finder pre-aimed at the closest player
AddedBanned emotes — new MBT.BannedEmotes list in config.lua filters specific emotes from the catalog and from Open Join broadcasts server-side
AddedRemember State — the menu remembers scroll position, active tab, and filters after an emote plays. Resets on ESC/X. Configurable via MBT.Menu.RememberState
v1.2.1·
FixedEmote preview no longer makes your character disappear to other players — hide is now done with a local-only native (SetEntityLocallyInvisible) re-applied per frame, so the networked ped stays visible to everyone else
ImprovedPreview view now shows a "Preview Mode" badge matching the active layout theme, plus a soft vignette and subtle cinematic colour grade
v1.2.0·
AddedPlace in world — 📍 button on each emote card opens a placement flow: a transparent preview ped appears, moveable with WASD / Q+E rotation / R+G elevation. Press Enter to walk to the spot and play; Backspace cancels
AddedBranded on-screen control hints for the placement flow, adapting to both cinematic and default layout themes
AddedPlacement available on Emotes, Props, Dances, and Animals — auto-hidden for categories where it does not apply (Walks, Expressions, Shared, Emojis)
ChangedPlacement requires rpemotes-reborn with the placement exports (merged upstream). Button auto-hides on older installs — no breaking change
v1.1.0·
AddedServer-side filtering for adult (AdultAnimation) and abusable emotes. Both default to false. Controlled via MBT.Features.AdultEmotes and MBT.Features.AbusableEmotes
FixedLanguage switching now actually applies — the locale was not reaching the NUI under most timing conditions, so players kept seeing English regardless of config
FixedMenu no longer shows "No emotes found" on first open right after resource start — client now waits for rpemotes-reborn to finish catalog parsing
FixedCategory tab labels now follow MBT.Language — they were always rendering in English
ImprovedAround 50 additional UI strings are now translatable (tooltips, modals, banners, drawer titles, badges, toasts)
ImprovedAll six built-in translations updated with the new strings
v1.0.0·
AddedInitial release — premium NUI replacement for rpemotes-reborn
Added1800+ emotes across 8 categories: Emotes, Props, Dances, Shared, Expressions, Walk Styles, Animals, Emojis
AddedFavorites system with custom drag-to-reorder support, persisted via KVP
AddedRecent emotes tab tracking the last N played emotes (configurable)
AddedQuick bind slots NUM1–NUM6 — drag any emote onto a numpad key to bind it
AddedHold-to-peek emote wheel with up to 8 slots — hold K, scroll to pick, release to play
AddedPlaylists — create named emote sequences that play automatically in order
Added
true
false
Improved
On-screen pills and bubbles re-architected as an independent ambient layer — ambient events no longer re-render the main menu in the background
Improved"What's That Emote?" tracker no longer polls every frame when nothing nearby is emoting
ImprovedAll six built-in languages re-synced — the redesigned interface is fully translated
FixedNearby-player search is now distance-capped — a modified UI could previously request an oversized radius
FixedOpening a card's quick-bind/wheel drawer no longer knocks the emote list's scroll position out of sync
ChangedDead code sweep across styles, scripts, and locale files — leaner NUI bundle
AddedDrag-to-reorder favourites rebuilt with react-dnd (pointer events) — the HTML5 drag layer in FiveM's CEF was silently dropping gestures
AddedAnti-spam cooldown between back-to-back emote plays (250ms default, MBT.AntiSpam.CooldownMs)
AddedOpen Join crowd protection — invites capped at the 30 closest players (MBT.OpenJoin.MaxRecipients) to prevent notification storms in packed areas
AddedAnti-spoofing — server validates the initiator's state bag against the announced emote before relaying; clients cannot advertise an emote they are not playing
AddedPremium entry/exit animations on all social surfaces (slide + scale-up + accent ring pulse on arrival, 150ms scale-down on exit). Respects prefers-reduced-motion
AddedDirectional tab transitions via the View Transitions API; grid fade-in on filter/category/sort changes
AddedAnimated counters on search result bar, Nearby badge, and Recent tab badge
AddedEmpty states with floating illustration for "No emotes found" and Partner Finder
FixedFirst-open race — if the menu key was pressed before the server finished shipping the emote catalog, the open intent is now remembered (20s TTL) and auto-applied when the catalog arrives
Partner finder panel inside the Shared category with inline accept/decline popup
AddedAnimated ped preview on emote hover — see the emote before playing it