Installation
Requirements
| Dependency | Notes |
|---|---|
| ESX / QBCore | One framework required — set MBT.Framework to match |
| pma-voice or SaltyChat | Optional — only needed if you want voice proximity indicator |
| esx_status | Optional — ESX hunger/thirst integration (preset included) |
Steps
Download and place the resource
Download mbt_logo_hud from the MBT Store.
The folder must keep its resource name mbt_lhud:
resources/
└── [mbt]/
└── mbt_lhud/
├── client.lua
├── server.lua
├── config.lua
├── fxmanifest.lua
└── html/
├── index.html
├── assets/
│ ├── logo.png
│ └── weapons/
└── ...Replace the logo
Drop your server logo into html/assets/ and update config.lua:
MBT.Preferences = {
Logo = {
["FileName"] = "logo.png", -- filename inside html/assets/
["Type"] = "Image", -- "Image" for PNG/GIF, "Video" for WebM
["Size"] = 120, -- size in px
},
...
}Set your framework
MBT.Framework = "ESX" -- or "QB"
MBT.ESXLegacy = true -- true = ESX Legacy, false = old ESX (ignored for QB)Configure voice integration
Set MBT.VoiceHandler to match your voice resource:
MBT.VoiceHandler = "pma" -- pma-voice
MBT.VoiceHandler = "saltychat" -- SaltyChat
MBT.VoiceHandler = false -- no voice resource; fill MBT.StatusRetriever.getMicStatus manuallyConfigure hunger & thirst (ESX)
The default preset uses esx_status. If you use a different system, replace the getHunger and getThirst functions in MBT.StatusRetriever:
MBT.StatusRetriever = {
["getHunger"] = function(playerPed)
-- return a number 0–100
end,
["getThirst"] = function(playerPed)
-- return a number 0–100
end,
}For QBCore, hunger/thirst are read automatically from QBCore.Functions.GetPlayerData().metadata.
Add to server.cfg
ensure es_extended # or qb-core
ensure mbt_lhudVerifying the install
Join the server and press PAGEDOWN. The HUD bars should appear with your logo and all stat indicators. If nothing appears, check the F8 console for errors.
Run /hudmenu to open the drag editor — drag any element to confirm the settings menu is working. Press Save to persist positions.
To set a different default layout for all players, use the /getDefHudStyle admin command after positioning elements to your liking. It outputs a DefaultStyle table to your console that you can paste into config.lua.