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Coming Soon
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In-game previewHold the flag longest to win the match.
Runs in dedicated routing bucket.
Player inventory saved and restored.
Configurable weapon whitelist, auto-kick.
NPCs roam the arena with weapon pickups.
Camera sequences for intro and winner.
A competitive King of the Flag event for FiveM. Players gather at a pregame area, the host picks the opponents, and everyone fights to hold a single flag for as long as possible. Whoever accumulates the most holding time when the timer runs out takes a configurable reward.
Combat is melee-only, and hostile NPCs roam the arena so nobody gets to camp in a corner.
• Custom NUI with a live leaderboard, personal score and an animated countdown
• Capture-and-hold scoring — highest total time wins, not last man standing
• Player inventories are stashed and cleared for the match, then returned at the end
• Melee-only combat with a configurable allowed-weapon list; anything else auto-kicks
• Nine weapon pickup types spawn across the map and refresh periodically
• Runs in its own routing bucket, invisible to the rest of the server
• Boundary enforcement — wander too far and you are removed from the match
• Cinematic intro and winner celebration cameras
• Rewards configurable as money, items or a mix
✅ Initial release — King of the Flag CTF minigame
✅ Routing bucket isolation — players are moved into a dedicated bucket during the match
✅ Melee-only enforcement during match rounds
✅ Flag capture mechanic with configurable hold time
✅ Live leaderboard NUI with real-time score updates
✅ Inventory stashing — player items are stored and restored after the match
✅ ESX, QBCore and OX framework support
✅ Configurable match duration, team sizes and score limit